"Fluid Construction Grammar"
Fluid Construction Grammar (FCG) was designed by Luc Steels around 2001 as a basis for doing experiments in emergent grammar based on situated language games played by populations of agents. FCG formalises a particular interpretation of the basic ideas behind construction grammar and proposes a uniform mechanism for parsing and production. The Grammar integrates many notions from contemporary computational linguistics such as feature structures and unification-based language processing, but it uses them in a novel way: Rules are considered bi-directional and hence usable both for parsing and production. Processing is flexible in the sense that partially ungrammatical or incomplete sentences can be parsed and meanings can be expressed incompletely. Rules have a strength reflecting their success in usage and they are in principle adapted after every language game. The grammar is assumed to be forever emergent.
For more information, see: http://arti.vub.ac.be/FCG/tutorial/